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cities are natural 3

Installation and Event by arts co-founder Melissa f. Clarke in collaboration with artists, curators and partners listed below.

Installation and Event by arts co-founder Melissa f. Clarke in collaboration with artists, curators and partners listed below. Ending her three month residency with Clocktower at Pioneer Works, Clarke created an immersive and responsive installation, incorporating data collected in collaboration with Matthew LaBrecque Betlej and special designs reflecting the local, urban environment. In the main hall of the Pioneer Works building, Clarke and artist Sue Ngo constructed paper and wire structures, alongside small clusters of glass illuminated by sound reactive LEDs. Monica Mirabile of Fluct dance company choreographed B.A.S.I.C., a new gaming system that uses the body, brain function, and nervous system as a source of power. The dance performers interacted with Clarke's structures and the ethereal music, engaging the architecture of the building, as well as the audience. These visuals were accompanied by sound acts from UMFANG, Volvox, WETWARE, Drippy Inputs, and Clarke. Throughout the event, Sarah Rothberg presented a multichannel 3D interactive environment on a large stretch of wall, that builds off of Clarke’s own video work. Carbon Pictures ended the night bringing the audience and performance into the 3D landscape using networked smartphones and dancers, blurring the line between the audience, performers, and the surroundings.

Cities Are Natural (Composition Three) takes into consideration music and art making in the city during the Anthropocene, the first geologic age in which humans have markedly impacted the environment, and addresses how we perceive the urban city as our wilderness, our natural habitat. Techno, industrial, noise, and experimental dance music work in tandem with the visuals to invoke how human’s play, contemplate, and create in their natural habitat.